Special Sessions

【Bilingual / Free】

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B-S2

≪ The Future Driven by Vtubers ≫

【Date】April. 5 (Fri) 12:30 - 14:00

● New Possibilities of Contents Business Opened by Virtual YouTubers

< Abstract >
The number of virtual YouTubers has been increasing since December 2017 and exceeded 5,000 characters on September 12th, 2018. The market enthusiasm is expected to continue.
The four key platforms behind the scene will discuss the further possibilities of virtual entertainers with the latest content business examples.

Takeshi Osaka

< Panelist >
Takeshi Osaka

CEO & Founder,
Activ8 Inc.

< Profile >
Born in 1986.
Founder/CEO of Activ8 Inc. which manages a virtual talent named "Kizuna AI" and "upd8", a group of virtual entertainers which she is also a member of.
His goal is to "to increase choices and options in the world we're living in" by using
technology for entertainment and to update mankind with entertainment.

< Panelist >
Eiji Araki

Senior Vice President,
GREE Inc./
President,
Wright Flyer Live Entertainment Inc.

< Profile >
Eiji Araki is a senior vice president at GREE. He was appointed a director at GREE in September 2013. During his university years, Eiji co-founded several startups and after the sale of these businesses he joined GREE as its fourth regular employee in 2005. Eiji led the development of GREE's PC-based and mobile social networking services as well as several social games, including the long-running title Clinoppe. A core member of the team that established GREE International, Inc., today he oversees the operation of mobile game studios and the expansion of virtual YouTuber business. Eiji graduated with a degree in environment and information studies from Keio University in 2005.

< Panelist >
Shintaro Maeda

Project Leader,
SUNTORY NOMU CHANNEL,
Digital Gr., Advertising Dept.
Suntory Communications Ltd.

< Profile >
Born in 1984.  After graduating from Hitotsubashi Univ. with a commerce degree, joined Hakuhodo Inc. in 2007.  
Taking a part in mass digital media planning of the companies in various field such as distribution, consumer products, automobile, entertainment and finance.  
In 2016, joined Suntory Holdings Ltd. and has been in charge of digital media and communication planning at advertising department.  

< Panelist >
Kento Nakajima

CEO,
360Channel, Inc.

< Profile >
Joined COLOPL, Inc. after leaving the post graduate information research dept. of Kyoto University.  Engaged in the launch of new business and started 360 Channel, inc.  
In charge of content production for "360 Channel", the 360 degree VR video distribution platform, platform operation, application to physical stores, content right management and providing VTuber solutions to the clients.  
Currently working on the development of various content projects to maximize the potential of the VR/VTuber market.

CONTENT TOKYO